Posted on August 26, 2019
Rudimentary FPS – Pure Javascript and Canvas
This entry is meant to demonstrate how to implement an FPS camera and control scheme for a 3D game. I ended up using flat shading on the polygons. One caveat: the polygons are not clipped in the camera… Read More
Posted on August 13, 2019
Platform Shooter Demo
This is a short platform shooter developed from scratch in JavaScript and HTML5, showcasing several game techniques such as slopes, parallax scrolling, and basic physics. Maps Maps were built in a map editor called Tiled for easier manipulation: https://www.mapeditor.org… Read More
Posted on August 1, 2019
Sierpinski
These are some demonstrations of the Sierpinski fractal, which is recursively subdivided into smaller equilateral triangles. You can view the source code by right-clicking and selecting the ‘view source’ option in your browser. These demos were made using… Read More
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